I’m Still Alive + Rocket Bits v0.4!
Saturday, March 3rd, 2012Look! I’m still alive! It’s been far too long since I’ve written a post or done an update on Rocket Bits… it’s surprisingly hard to find free time with a new baby and a full time job! But things have started to settle down a little and I’m able to start devoting more time to making games again!
Rocket Bits update #3 was submitted to the App Store yesterday and should be available in about a week or so depending on how long it takes to get approved. By popular demand I’ve added the game’s first enemy character! He’s some sort of red space monster that slowly floats towards the player and does a little damage ( and a lot of damage if you’re out of the ship! ). That also means the game now has health and the ability to die. What fun!
In addition to that, the other major new feature is the ability to save your game. You’ll now have 3 game slots to play with and your game will save state when you close the app or quit back to the main menu. The only downside to this is that there isn’t any logic for regenerating gold, platinum, or gems… so once they’re gone, they’re gone. Any suggestions on how to handle this? Should we just randomly respawn more as time goes on? What do you think should happen if the player destroys every single block in the game?! Just things to think about that we’ll need to address at some point.
There’s also a new mission type dealing with killing the new space monsters as well as the ability to zoom the mini-map.
Here’s a preview of the new monsters:
Thanks for being patient with me and my slow progress on everything! Hopefully you guys have fun with the new update!
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