Update #2 In Progress
Saturday, December 31st, 2011Hi guys!
I’ve begun work on Rocket Bits update #2! In this update I’d like to add the basic game framework for achieving goals / missions as well as ending the game ( among a bunch of other smaller tasks ).
Ideally this update will give us the ability to actually get scores for a playthrough and be able to post them to a leaderboard. My thought ( after all the great input from you guys ) is to give the player a time limit in which to get the highest score possible by gathering resources, upgrading your ship and space man, performing objectives and completing goals and missions. Each time you complete a goal or mission you’ll be awarded with a little bit more time. Someone mentioned Crazy Taxi a while back and I think it’s a great mechanic to add to the game. It allows for a definite ending to the game while giving the player a way to extend that time by progressing through the missions and playing well.
Initially I’ll add just a couple of different missions, goals, upgrades, etc. with the idea being that that once the framework and systems are in place, it’ll be really easy to add to them and expand so that we eventually get a TON of really fun things to do in the game.
On top of that, I’ll be trying to fix a few minor bugs and tweaking a few things here and there. Should be a big update that gets things moving much more in the direction of Rocket Bits becoming a real game and not simply a tech demo!
Thoughts?
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